Network access

From SpinetiX Support Wiki

Jump to: navigation, search

Embedded web server

DSOS players feature an embedded web server offering access to different player applications, such as:

The player's internal web server can be accessed via HTTP when the player is connected to the network and properly configured. The access is password protected.

Note  
See the full article about embedded web server.

Player addresses

Briefly press and release the player blue button to display the player addresses.

The player web interface can be accessed from a web browser using http(s)://Player_address/ with the address being any of the following: IPv4 address, IPv6 address, or hostname address.

IPv4 address

IPv4 addresses may be represented in any notation expressing a 32-bit integer value. They are most often written in the dot-decimal notation, which consists of four octets of the address expressed individually in decimal numbers, ranging from 0 to 255, separated by a dot:

xxx.xxx.xxx.xxx

Example: http://172.21.1.137/

Note Note:
The player is configured by default to use DHCP, so its IPv4 address is allocated automatically by the DHCP server. If there is no DHCP server found or there is an IP conflict or the network link is not detected, then the player's IPv4 address is autoconfigured in the range 169.254.1.0 – 169.254.254.255.

IPv6 address

IPv6 is an Internet Layer protocol for packet-switched internetworking and provides end-to-end datagram transmission across multiple IP networks, closely adhering to the design principles developed in the IPv4 protocol. The 128 bits of an IPv6 address are represented in 8 groups of 16 bits each. Each group is written as (up to) four hexadecimal digits separated by colons (:).

For convenience and clarity, the representation of an IPv6 address may be shortened with the following rules:

  • One or more leading zeros from any group of hexadecimal digits are removed, which is usually done to all the leading zeros. For example, the group 0042 is converted to 42. The group 0000 is converted to 0.
  • Consecutive sections of zeros are replaced with two colons (::). This may only be used once in an address, as multiple use would render the address indeterminate. A double colon should not be used to denote an omitted single section of zeros.

Because IPv6 addresses contain colons, and URLs use colons to separate the host from the port number, an IPv6 address used as the host-part of a URL should be enclosed in square brackets.

A player can present one or more IPv6 addresses, as follows:

Network interface Format
Ethernet
http://[fe80::21d:50ff:feXX:XXXX]/
Wi-Fi on HMP400W
http://[fe80::5e87:9cff:feXX:XXXX]/
Wi-Fi on iBX410W
http://[fe80::291:9eff:feXX:XXXX]/
  • Unique local address (block fd00::/8) is a site-local IPv6 address using the router-advertised network prefix (ULA_Prefix).
    http://[ULA_Prefix:21d:50ff:feXX:XXXX]/
    
    Example: http://[fd35:299:14bc:0:21d:50ff:fe20:b2]/
Note Note:
The XX:XXXX notation above must be replaced with the last six digits of the MAC address of the network interface.

Hostname address

In computer networking, a hostname is a label that is assigned to a device connected to a computer network and that is used to identify the device in various forms of electronic communication, such as the World Wide Web.

Depending on the player model, the hostname address has the following format:

iBX players
http://spx-dsos-SerialNumber.local/
HMP400 and HMP400W players
http://spx-hmp-SerialNumber.local/
HMP350 and HMP300
http://spx-hmp-SerialNumber.local/
DiVA
http://diva-SerialNumber.local/
SpinetiX players HMP200 130 100.jpg
http://spx-hmp-SerialNumber.local/
Note Notes:
  • The hostname of the player is predefined and cannot be modified. If another hostname is desired, it must be manually added within the local DNS server along with the corresponding IP.
  • To resolve such a .local address, the Bonjour™ service (multicast domain name service) has to be present on your computer – on Mac OS X, Bonjour is already installed as part of the operating system, while on Windows it can be installed via Elementi or iTunes software applications.
  • To avoid a common behavior of some browsers of "guessing" the URL by adding "www." at the beginning and/or ".com" and the end of the URL when the address is not reachable, you might want to add a trailing dot (period) after the .local, for instance: http://spx-hmp-001d502000b2.local./

Wi-Fi access

The HMP400W and iBX410W player models have a built-in WNIC and can connect to Wi-Fi networks operating in the 2.4 GHz and 5 GHz bands. Some third-party DSOS players may also be Wi-Fi enabled.

For the other player models without Wi-Fi native support, the solution is to use either a third-party wireless adapter or a WiFi Access Point as bridge between the WLAN and the wired Ethernet connection toward the player.

Note  
See the full article on Wi-Fi.

Remote access

The following are secure methods to access a player behind a NAT router / firewall:
The following methods are also possible, but discouraged because they would allow incoming connections from the public Internet and thus expose the players to Internet attacks such as DDoS (distributed denial-of-service), password cracking, or make it easy to exploit any security vulnerabilities.
This page was last modified on 26 November 2024, at 11:12.