Network access
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Embedded web server
DSOS players feature an embedded web server offering access to different player applications, such as:
The player's internal web server can be accessed via HTTP when the player is connected to the network and properly configured. The access is password protected.
- The WebDAV protocol is used for pushing content. Other protocols, like SSH, Telnet, FTP, etc., are not supported.
- For 802.1X authentication, see 802.1X Port-Based Network Access Control page.
Player addresses
The player web interface can be accessed from a web browser using http(s)://Player_address/
with the address being any of the following: IPv4 address, IPv6 address, or hostname address.
- To have these addresses displayed on the connected screen, briefly press and release the player's blue button.
- When Network Discovery is enabled on Windows computers, the DSOS players are listed in the Windows Explorer's Network view; double-click the player's icon to access its web interface.
- DSOS players can be accessed via the HTTPS protocol if a certificate is added onto the player.
IPv4 address
IPv4 addresses may be represented in any notation expressing a 32-bit integer value. They are most often written in the dot-decimal notation, which consists of four octets of the address expressed individually in decimal numbers, ranging from 0 to 255, separated by a dot:
xxx.xxx.xxx.xxx
Example: http://172.21.1.137/
IPv6 address
IPv6 is an Internet Layer protocol for packet-switched internetworking and provides end-to-end datagram transmission across multiple IP networks, closely adhering to the design principles developed in the IPv4 protocol. The 128 bits of an IPv6 address are represented in 8 groups of 16 bits each. Each group is written as (up to) four hexadecimal digits separated by colons (:).
For convenience and clarity, the representation of an IPv6 address may be shortened with the following rules:
- One or more leading zeros from any group of hexadecimal digits are removed, which is usually done to all the leading zeros. For example, the group 0042 is converted to 42. The group 0000 is converted to 0.
- Consecutive sections of zeros are replaced with two colons (::). This may only be used once in an address, as multiple use would render the address indeterminate. A double colon should not be used to denote an omitted single section of zeros.
Because IPv6 addresses contain colons, and URLs use colons to separate the host from the port number, an IPv6 address used as the host-part of a URL should be enclosed in square brackets.
A player can present one or more IPv6 addresses, as follows:
- Link-local IPv6 address (block
fe80::/10
) is valid only for communications within the network segment or the broadcast domain that the player is connected to.
Network interface | Format |
---|---|
Ethernet | http://[fe80::21d:50ff:feXX:XXXX]/
|
Wi-Fi on HMP400W | http://[fe80::5e87:9cff:feXX:XXXX]/
|
Wi-Fi on iBX410W | http://[fe80::291:9eff:feXX:XXXX]/
|
- Unique local address (block
fd00::/8
) is a site-local IPv6 address using the router-advertised network prefix (ULA_Prefix).-
http://[ULA_Prefix:21d:50ff:feXX:XXXX]/
- Example:
http://[fd35:299:14bc:0:21d:50ff:fe20:b2]/
-
XX:XXXX
notation above must be replaced with the last six digits of the MAC address of the network interface.Hostname address
In computer networking, a hostname is a label that is assigned to a device connected to a computer network and that is used to identify the device in various forms of electronic communication, such as the World Wide Web.
Depending on the player model, the hostname address has the following format:
- The hostname of the player is predefined and cannot be modified. If another hostname is desired, it must be manually added within the local DNS server along with the corresponding IP.
- To resolve such a .local address, the Bonjour™ service (multicast domain name service) has to be present on your computer – on Mac OS X, Bonjour is already installed as part of the operating system, while on Windows it can be installed via Elementi or iTunes software applications.
- To avoid a common behavior of some browsers of "guessing" the URL by adding "www." at the beginning and/or ".com" and the end of the URL when the address is not reachable, you might want to add a trailing dot (period) after the .local, for instance:
http://spx-hmp-001d502000b2.local./
Wi-Fi access
The HMP400W and iBX410W player models have a built-in WNIC and can connect to Wi-Fi networks operating in the 2.4 GHz and 5 GHz bands. Some third-party DSOS players may also be Wi-Fi enabled.
For the other player models without Wi-Fi native support, the solution is to use either a third-party wireless adapter or a WiFi Access Point as bridge between the WLAN and the wired Ethernet connection toward the player.
Remote access
- VPN connection to get access to that private network - this is very secure and allows direct access to the player, although it may be more complex to manage and may require extra hardware (VPN server).
- SpinetiX ARYA cloud-based solution allows updating the player's content and configuration settings.
- Scheduled Download or Pull mode to update the player's content from an external web server, optionally using an RPC concentrator for extended functionality.
- Port forwarding from your Internet router to the player - for instance, external ports 5550 and 5551 can be forwarded to ports 80 and 81 of an internal IP address to allow accessing the embedded web server and publish server of a certain player. The ports on the player side cannot be changed. See also how to publish using different ports.
- Dynamic DNS from companies such as DynDNS.org and TZO.com - this is not natively supported by the player, but typically implemented by router devices.