NTP settings
From SpinetiX Support Wiki
This article is a stub. Main article: Network settings.
On this section, you can find the player's NTP statistics (see the dedicated page for more details) and the internal clock calibration data, and you can configure up to five NTP servers for the player to synchronize with the Coordinated Universal Time (UTC).
- Server 1, ..., Server 5.
- Enter the IP or hostname address of an NTP server, which can be located on the local network or online.
- The "Monitor only" checkbox on the right-hand side instructs the player to only consult that NTP server, but not actively use it as a time source.
- Pause device at startup to wait for NTP servers by
- Select a delay period from 0 to 150 seconds to increase the player's booting time and ensure that the NTP servers are up and running.
Notes:
- To use NTP servers, you must enable the "Automatic time from Internet (NTP)" option on the System → Date & Time page in Control Center. Also, the network port UDP 123 must be open on the firewall for connecting to external NTP servers.
- By default, the SpinetiX players are configured with a generic NTP servers provided by ntp.org – these are fine for non-synchronous content, but in the case of running time-synchronized content, use one or more of these timeservers of Stratum 1/2 offering the required time accuracy.
- If access to a local/public NTP server is not possible, you can use one player as NTP server for other players. The "Monitor only" and "Pause device at startup..." options are useful for this case.
- For legacy players, see the Date/Time page.